In the last phase of DISTek’s 25 years, we expanded our engineering services again. The concept of model-based software development (MBSD) had been in use for a few years at several of our off-highway customers and we had gained experience with it. But as we surveyed the market landscape........
DISTek has been encouraging youth in STEM and problem solving by sponsoring FIRST teams for many years. This year is no different. DISTek is sponsoring ten FIRST LEGO League (FLL) teams and eight FIRST Tech Challenge (FTC) teams. We will also be sponsoring FIRST Robotics Competition (FRC) teams when their season officially kicks off in January. In addition, we have ten DISTek team members that have committed their time to either coach or mentor teams.
Have you ever played the game “telephone”? It’s where you have a line of people and starting on one end someone whispers something into someone's ear. That message is then passed on to the next person and so on and so on. Once it reaches the final person, you may find out that the message was misinterpreted. “Big dog” may have changed to “bed bug”. This is one of the major problems that have plagued software design and something I see on a regular basis. Engineers receive requirements that were already passed down through other people, so the engineer is left to interpret them the best they can.
As I write this, we are less than two weeks removed from the most recent ISOBUS Plugfest, held at the Maritim Hotel in Stuttgart the week of 16 October 2017. As in past years, the Plugfest itself was held Tuesday-Thursday while several other AEF meetings were scheduled Monday-Friday. The Plugfest this year was either the biggest ever, or at least quite close......
Human Nature and Requirements Elicitation: Lessons Learned
You would think that the easiest, least challenging, part of developing a software solution for a customer is to ask them, “What problem do you need solved?,” to which the customer would simply and clearly answer it in one or two paragraphs. Yet, that is far from the case. Of the various phases that occur during the development life cycle of a software project, the phase with the greater opportunity for cognitive interference is the requirements phase.
DISTek’s employees aren’t just all work and no play. We frequently do a variety of different activities after hours. Let me tell you how I got into some of the after hours activities almost instantly after I started working at DISTek, including how I implemented Board Game Night, as well as my thoughts on the LAN Party, which was my first interaction with the DISTek Activities’ Group.