Understanding the C Tool Chain

I find that in today’s age of IDEs like Visual Studio, Eclipse, Code Blocks, etc., that many developers get hung up on linker issues. This is completely understandable as many languages have moved away from the compiler/linker paradigm toward single compilation units or virtual machine code. Also, these modern development environments hide many of the steps that it takes to get a working executable out of working code. The result is that most of the C developers I run into are very familiar and are even experts in the C language itself, but unexpectedly struggle when presented with a build configuration issue.

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Optimizing Code for Development Time

Another way of optimizing code is to save development time
Photo: freeimages.com

A while back I made an interesting personal discovery, and I want to share it with everyone in the hopes that it’s as useful to you as it is to me. Hi, my name is Ryan, and I like to develop software in my free time. Mostly, I like developing games. It all started when I recently looked back over some of the work I did before I went to college. I was actually very impressed with my past work, too impressed. The games I developed before school were really putting my current work to shame. I started to think about why that might be. I figured I was busier now that I have marketable skills and, let’s be honest here, you can never play enough Dwarf Fortress.

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